![]() Oh, right, and, of course, if you already have textures applied, forget opening the UV window, and trying to adjust it to match the texture, because, odds are, its going to generate an auvBG image, then show your map overlayed on that, instead of showing the texture that the material you have selected actually has applied to it (and, since you can fine tune the map this way, but only when you *first* add a map, and haven't yet closed the UV window, trying to adjust it after is. it does show all of them, not just the one you want. It doesn't export any of them to your texture, unless you make the mistake of clicking on one that isn't selected, but. ![]() Second - While you can create a new texture, by going to the material, picking "select" from that, then bringing up the UV window, the windows shows your "selected" map, but also every other bloody map that you have applied. 1) It uses the same texture name, for everything, so if you are adding more than one map to the object, and you forget to rename the texture *and* the material, each time you make one, you end up with a damn mess. This is one of the things that, frankly, drives me nuts about UV mapping in Wings. It what I have done in the past quite happly, Why it did not work and keep making new UV maps !!!!! wing then surely when reopened it is a pure Wings3D file!!! I do get the point about renameing UV maps and objects early. As the texture was a set of 256 / 512 square images on a bigger 1024 file, I had just been using the UNwrap's grid to place the UV within a pixcel. On exporting as an OBJ and then reading into wings all was well. I played around again with the UV mapper (UNwrap.exe) again but this time imported the PNG I was using as a texture. Have to do an F5 two or three times to get a page up. Really sorry for not getting back sooner but my ISP (TalkTalk) has had a network issue which they not seem in a hurry to fix. Unfortunately I can't remember what tweaking I'd done to mess up the preferences in the first place. The master preference file is then saved when Wings 3D closes.Īfterwards things worked the same as on the laptop and I was able to export the file as an *.obj, convert to *.fbx, and then import to my XNA project where the textured model showed up. If Wings 3D cannot find preferences.txt when it starts up – as happens when launched for the first time – then Wings 3D simply creates a full default set. See the Erlang console window (you may have to scroll up to the beginning). If the situation requires a Reset – unfortunately, there is (currently) no ‘Reset Preferences’ button … but there is a quick and dirty trick:įind the location of the master file: preferences.txt. One option is to try the command to recover from a “technicolor yawn”. Go ahead! But it’s quite possible that you could end up in some confused state, or with something more colorful than you meant. It’s tempting to play around with the Preference settings before you know what you are doing. Quote:Quick Tip: Reset to ‘Factory Settings’ ![]() I realised then that something was up with the configuration of my Wings3D install on my PC, to rectify this I followed the instructions found here at the bottom of the page. I was having a somewhat similar problem, but in my case I was not seeing even the default numbered checkerboard pattern on my model during the mapping process and in addition I was unable to apply any image to the model - I tried to texture the default cube about a dozen times, no luck, so earlier I fired up a laptop I rarely use and successfully worked though to the end my texturing of the default cube - the checkerboard pattern showed up as intended and I could apply my own texture to the cube. Maybe what I suggest below will work for orbiter? Hi folks, first time posting here on the forums and I've been keeping an eye on this thread for the last few days.
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